2399 if (hasSpinButton() && evt->isWheelEvent()) {
2400 WheelEvent* wheel = static_cast<WheelEvent*>(evt);
2401 if (wheel->wheelDeltaY() > 0) {
2402 stepUpFromRenderer(1);
2403 evt->setDefaultHandled();
2404 return;
2405 }
2406 if (wheel->wheelDeltaY() < 0) {
2407 stepUpFromRenderer(-1);
2408 evt->setDefaultHandled();
2409 return;
2410 }
2411 }